Abstak
ABSTRAK
Sonu Fikrian (201105010237), Pengaruh Model Pembelajaran Game Based
Learning Terhadap Minat Belajar Siswa Pada Mata Pelajaran PAI di SMA Pesat
Kota Bogor. JurusanPendidikan Agama Islam, Fakultas Agama Islam, Universitas
Ibnu Khaldun Bogor.
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran game
based learning terhadap minat belajar siswa. Kecerdasan guru diukur berdasarkan
kemampuan dan keterampilannya dalam membuat suasana pembelajaran siswa
menjadi tidak tegang dan membangkitkan antusias belajar mereka tanpa ada
tekanan dan paksaan. Karenanya guru mengalami stack dalam menemukan
metode ajar, meski hanya metode ceramah dan diskusi. Penelitian ini ditujukan
pada siswa SMA Pesat Kota Bogor dengan populasi dan sampel yang sama yaitu
60 siswa. Penelitan ini menggunakan metode dengan pendekatan kuantitatif.
Desain penelitian yang digunakan yaitu Nonequivalen Control Grup Design.
Teknik sampling yang digunakan dalam penelitian ini adalah Cluster Random
Sampling dengan teknik analisanya menggunakan uji-t. Hasil penelitian
menunjukkan model game based learning memberikan pengaruh terhadap minat
belajar siswa. Hal ini ditunjukkan dari nilai mean kelas eksperimen 61,76 lebih
tinggi dibanding dengan yang tidak menggunakan model GBL atau konvensional.
Dengan demikian hipotesis alternatif (Ha) yang diajukan dalam penelitian ini
yang berbunyi “Adanya pengaruh model pembelajaran game based learning
terhadap minat belajar siswa di SMA Pesat Kota Bogor dapat diterima, sehingga
otomatis HO ditolak”.
Kata Kunci: Pembelajaran, game based learning, minat belajar
x
ABSTRACT
Sonu Fikrian (201105010237), The Influence of Game Based Learning Models on
Students' Interest in Learning in PAI Subjects at Pesat High School in Bogor City.
Department of Islamic Education, Faculty of Islam, Ibn Khaldun University of
Bogor.
This research aims to determine the effect of the game based learning model on
students' interest in learning. Teacher intelligence is measured based on their
abilities and skills in creating a stress-free learning atmosphere for students and
arousing their enthusiasm for learning without any pressure or coercion.
Therefore, teachers experience stacks in finding teaching methods, even if only
lecture and discussion methods. This research was aimed at Pesat High School
students in Bogor City with the same population and sample, namely 60 students.
This research uses a method with a quantitative approach. The research design
used is Nonequivalent Control Group Design. The sampling technique used in this
research is Cluster Random Sampling with the analysis technique using the t-test.
The research results show that the game based learning model has an influence
on students' interest in learning. This is shown by the experimental class mean
value of 61.76 which is higher than those that do not use the GBL or conventional
model. Thus, the alternative hypothesis (Ha) proposed in this research reads "The
influence of the game based learning model on students' interest in learning at
SMA Pesat Kota Bogor can be accepted, so HO is automatically rejected".
Keywords: Learning, game based learning, interest in learning