Abstak
Zulfa Nurhasanah, NPM : 201205010131
Pengaruh Model Pembelajaran Kooperatif Team Game Tournament (TGT)
Menggunakan Media Question Card Terhadap Hasil Belajar Fiqih di Kelas XI
MAN 2 Bogor.
Abstract: This research is motivated by student learning outcomes that are not
optimal and the lack of use of innovative and interesting learning models in the
subject of Fiqh. The purpose of this study was to determine the effect of the Team
Game Tournament (TGT) cooperative learning model using Question Card media
on Fiqh learning outcomes and differences in student learning outcomes in Fiqh
subjects in the experimental class and control class. The research method used is a
quasi-experimental quantitative method (pseudo-experiment). In this study using
the experimental class and control class. The experimental class uses the Team
Game Tournament (TGT) cooperative learning model and the control class uses
the conventional learning model. The research subjects in this study were taken
using a non-random sample using a superior class so as to get a total of 30 students
in the experimental class and 30 students in the control class, so that the total
sample was 60 students. The results of this study indicate that there is an influence
of the Team Game Tournament (TGT) cooperative learning model on student
learning outcomes in Fiqh subjects. This is proven through a paired simple T-Test
with a Sig. (2-tailed) of 0.000 <0.005 and with an increase in learning outcomes
which showed an average value of 50.00 in the pretest and 83.17 in the posttest
experimental class. using the cooperative learning model Team Game Tournament
(TGT) and classes that use conventional learning models with an average of
66.95% in the experimental class and 46.80% in the control class using the N-Gain
Score test. And seen in the results of the independent sample T-Test with an average
value in the experimental class posttest of 83.17 and in the control class posttest of
71.00. That way it shows the average value of the experimental class is higher than
the control class.
Keywords: Cooperative Learning; Team Game Tournament (TGT); Learning outcomes; Fiqh