Abstak
This study explores eighth-grade students' perceptions of using English-based online
digital gamification and its impact on vocabulary development. A qualitative case
study approach was used, gathering data through questionnaires and interviews with
27 students. The findings indicate that most students believed that playing online games
can be an effective method for acquiring English vocabulary indirectly, as it helps
improve memory retention and reduces learning pressure. Additionally, the repeated
exposure to vocabulary through gaming supports vocabulary acquisition. However,
students still benefit from direct teacher instruction for better comprehension. In
conclusion, while online gaming can be a useful tool for vocabulary development, some
students require further guidance for optimal learning outcomes.
Keywords: Student Impact, Student Perception, Vocabulary Acquisition, Digital
Gamication, Online Games